Cadence
Beatmap Build service
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Service 02

Charts that let your
music be played.

Beatmap Build produces a small, complete set of playable charts around your chosen tracks — with a charting system, scoring logic, and a results screen. Shaped to give players a way in, not a wall to hit.

What this delivers

A playable rhythm experience built around the music you already have.

Having tracks is one thing. Having charts that make those tracks worth playing — that translate the music into something your hands can follow — is a different kind of work. It takes attention to what the music is actually doing, not just where the beats fall.

This service delivers that: a compact, complete rhythm experience ready for play. Charts written to follow your music honestly, scoring that tells players something real, and a results screen that closes each run cleanly.

Charted to the music

Notes placed where the track suggests them — phrases, accents, transitions. Not just on the beat, but shaped by it.

Scoring and results

A scoring system that reflects how well the player followed the chart, with a results screen that closes the loop cleanly.

Difficulty that welcomes

Charts kept accessible enough that first-time players can find a rhythm without hitting a difficulty wall immediately.

The gap

Tracks don't become charts on their own — and rushed charting shows.

Small rhythm game teams often reach the point where the engine works and the music is ready — and then stall. Charting is its own craft, and doing it well takes longer than most expect.

Auto-generated charts, borrowed patterns, or quickly authored ones tend to feel disconnected from the music. Players notice, even if they can't articulate it. The song is playing but the chart isn't listening.

Then there's the question of difficulty. Charts made without a clear accessibility target end up too punishing for casual players — or, when authors try to compensate, oddly easy in ways that feel like they underestimate the player.

Getting a small set of charts right — ones that feel musical and play fair — takes patience and a trained ear. That's what this service is for.

The approach

How Cadence builds beatmaps

Each stage is deliberate. The charts follow from the music, not from a template.

01

Track analysis

We listen to your tracks closely — phrase structure, energy shifts, rhythmic density — before a single note is placed.

02

Charting system setup

A consistent charting framework — note types, timing tolerances, lane assignments — set up before charts are authored.

03

Chart authoring

Charts authored track by track, following the music's own suggestions. Reviewed for feel and adjusted before scoring is applied.

04

Scoring and results

Scoring logic connected and a results screen drafted — clean enough to ship, clear enough for players to understand their run.

Music-first charting

Charts that follow the track's phrases and accents, not a generic grid pattern.

Playtest review

You play the charts before they're final and share what doesn't feel right.

Documented output

Chart files, scoring notes, and a brief on how the system is structured handed over cleanly.

Measured pace

Work proceeds in stages without rushed delivery. Good charting takes the time it takes.

The working relationship

You'll hear from us when there's something worth hearing.

No check-in calls or status updates for their own sake. When there's a draft to review, a chart to play, or a question about a particular track, that's when we're in touch.

The charts go through a playtest stage specifically so you can feel them before they're locked. If something reads wrong, that's the moment to adjust — not after the results screen is built around it.

At handoff, you receive the chart files, the scoring implementation, and notes explaining the system well enough that your team can maintain or extend it later.

Investment

What this service costs — and what it covers

Beatmap Build

$600 USD

What's included:

  • A small set of playable beat charts authored around your chosen tracks (up to 3 tracks)
  • Charting system setup — note types, lane logic, timing tolerances
  • Scoring logic connected to the charting system
  • A simple results screen to close each play session
  • One playtest-driven revision round on charts and difficulty balance
  • Documentation of the charting system and scoring setup

Scope confirmed before work begins. Additional tracks beyond the included set can be scoped separately if needed.

Why this approach works

The thinking behind Beatmap Build

Music drives the chart

Charting that follows phrase structure and rhythmic energy — rather than filling a grid — is what players feel as "natural" even when they can't say why.

Gentle difficulty earns replays

Charts that offer a clear path to improvement — without demanding perfection from the first attempt — are the ones players return to. That first "I got it" moment needs to be reachable.

Scoring closes the loop

A results screen that shows the player something honest about their run — not just a number, but a sense of where they stood — is what turns a play session into a motivation to improve.

Typical delivery for this service runs two to three weeks depending on track count and revision needs. Scope is fixed before work begins.

Our commitment

Charts you've actually played before they're final.

The playtest step isn't optional — it's the point at which you get to say "this phrase feels rushed" or "the difficulty jumps here" before anything is locked. The revision round addresses what comes up in that session.

There's an initial conversation before any commitment where we check the scope fits your project. If the tracks or the format aren't a match for this service, we'll tell you plainly rather than take the work on anyway.

Playtest before lock

Charts are played and reviewed before they're considered finished.

One revision included

Difficulty and feel adjustments from your playtest are within scope.

Honest scope check

We won't take on the work if it's not a good fit for your project.

Getting started

From message to playable charts.

Four clear stages, no ambiguity about where things stand.

01

Share your tracks and context

Tell us how many tracks, what kind of game you're building, and how you want difficulty to feel. No formal brief needed — a description in your own words works.

02

Scope and agreement

We confirm what's covered, the delivery estimate, and the cost. You know exactly what you're getting before anything starts.

03

Draft charts for playtest

Initial charts and scoring draft sent for you to play. Your feedback shapes the revision before final output is prepared.

04

Final handoff

Chart files, scoring logic, results screen, and documentation delivered clearly. Everything your team needs to continue building on top of this foundation.

Ready when you are

Your tracks deserve charts that listen to them.

Send a note through the contact form. Tell us about your tracks and what you want the experience to feel like. There's no commitment in asking.

Get in touch
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